How tariffs could change the way Americans buy video games | Fast Company

In a time where tariff price hikes are invading seemingly every element of life, diving into a video game could offer a welcome reprieve, both spiritually and fiscally. Digital video games do not require materials, shipping, or manufacturing costs, allowing them to cross borders without incurring extra fees. And the video game industry has been shifting to digital long before Trump’s so-called Liberation Day.

“In terms of software, PC gaming is now overwhelmingly digital, and physical versions are largely obsolete,” says Manu Rosier, market intelligence director at Newzoo. “We do not expect tariffs to significantly impact the price of video game software.”

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First Major Kickstarter Game Runs Out Of Money | Forbes

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Once upon a time, there was a website designed to crowdfund small, creative projects—a garage band’s new self-recorded album; a short film; a dance video. That website was called Kickstarter.

Then, along came Tim Schafer and Double Fine Adventure, the video game now known as Broken Age, which transformed the site into an indie video game crowdfunding platform overnight. Kickstarter termed it the “Blockbuster Effect.”

Well, not just a video game funding platform, but these days many of the biggest projects—from the Ouya to Star Citizen to Torment: Tides of Numenera—are video games or video game accessories. And these projects all have, at least in part, Schafer and his game to thank. Broken Age was the catalyst, the trailblazer, the portent of things to come.

And now, despite the $3.3 million the game raised on Kickstarter (and the additional $1.2 million Double Fine raised for its second Kickstarter game, Massive Chalice) Broken Age is out of money.

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